Int: Only useful for skill ranks, and theĬleric isn’t dependent on skills unless the party absolutely needs them toĮnhance it as much as you can and as fast as you can.įace or use Channel Energy. Plate, but even that isn’t strictly necessary.Įspecially if you plan to wade into combat. Rolls, so you probably don’t need more than 13 Strength to get access to Infernal Healing, which is the Pathfinder equivalent of 3.5’s Lesser Vigor, which quicklyīecame the basis for all out of combat healing in 3.5.Īs a full caster, the Cleric’s Wisdom is essential above all else.Ĭombat, but even then you can use Guided Hand to use Wisdom for attack Think the most annoying example is prohibiting good-aligned casters from Limiting your spells by alignment can annoying, but rarely causes issues. Rarely need to drop spells to cast Cure spells in combat, but on those rare Spells not available on the Cleric spell list. Level of diversity, and offer a lot of fantastic options, including new That said, with some focus it can become a usefulĪsset. Splash of damage against undead, and at worst it’s a mediocre mass-healingĪbility for your party. Mediocre ability, and is rightly ignored by many builds. Game, and plenty of spells per day due to bonus domain spells. If you need skills to fill your role in the party, consider playingĪ Human, boosting your Intelligence, or using your favored class bonus to Of excellent options including Diplomacy and some excellent Knowledge Intelligence, Clerics have terrible skills. Give the Cleric decent AC, simple weapons offer plenty of offensiveĪnd most Clerics get martial weapon proficiency with their deity’s favored With heavy armor most Clerics will have problems with Reflex saves. Cleric Class FeaturesĪny melee class, but with so much healing available the Cleric does justĮnhancement can easily overcome the BAB deficit. Blue: Fantastic options, often essential.
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