We'll touch on this more in the Adventure part of the guide (pardon the pun), but there are two primary ways in which the touch screen is used in Diddy Kong Racing DS apart from your standard menu navigation. However, the touch screen is also used as a mandatory (but somewhat arbitrary) way of racing, as you will run into throughout the game (primarily in Adventure Mode). Touch Screen Madness You can use the touch screen with your Nintendo DS stylus in order to navigate some in-game menus (especially the initial menus as you turn the game on). In the Cart, a power slide will activate, while a similar "tight turn" will come to fruition if you're flying the plane. Pressing the R Button will activate a special function in whatever vehicle you're in. The R Button is seldom used, although it can be extremely useful in tough, faster-paced races. R Button - Finally, we come to the R Button. It all depends on just what you have in your inventory at that given time! (If you don't have anything in your inventory, the L Button will simply act as a useless horn). Missiles will fly forward, accelerators will activate, et cetera. L Button - We discussed at length the Y Button's function to throw away a weapon or accessory collected during a race, but if you want to use that weapon or accessory (and chances are, you're going to want to), press L to unleash its fury. Easy enough! Y Button - If you're not a fan of what you've collected in the race (say you've run headlong into a red balloon and want the accelerator the blue balloon holds instead of the red balloons' missiles), then press the Y Button and your weapon or accessory will be thrown away so that you're free to collect another one of your choice (alternatively, you can simply use up your weapon or accessory until it leaves your inventory permanently). Keep in mind, however, that the latter option is not available on the hovercraft (after all, how logical would that be!?) X Button - If you've managed to collect a "Power-Up" upgrade for your weapon or accessory, pressing the X Button at any time during a race will activate the Power-Up. Furthermore, if you're not moving at all (or are, in otherwords, a still position), pressing and holding down the B Button will allow you to move in reverse. B Button - The B Button is the antithesis to the A Button in that while the A Button allows you to accelerate, the B Button allows you to brake. In general (unless you're using, for instance, the hovercraft), you'll want to hold down the A button almost exclusively in order to race forward and jockey for position. A Button - The A Button will no doubt be your most-used button (in conjunction with the directional pad) because it's what makes your vehicle accelerate. The D-Pad is also used to navigate various in-game menus and the like. When used in conjunction with the A Button (discussed below), you can accelerate and turn your vehicle in any direction you choose. As with most games, the direction in which you press the D-Pad will bring your vehicle to left or right, forward or back, et cetera. The instruction manual that comes with the game separates two control schemes (called "Standard" and "Advanced"), but for ease of use we've combined the two into a more fundamental list of useful controls as seen below.ĭirectional ("D") Pad - The D-Pad is the cross-shaped button on the left side of your Nintendo DS. There are some important and functional controls in Diddy Kong Racing DS that you'll most certainly need to use. Here, you can find a plethora of information on the many facets of the game that'll help you on your way. Welcome to the Basics section of our guide for Diddy Kong Racing DS.
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